== So, this is what it's all about? You want me to give you the engine for free? And you are wrong, the licencing of the other development tools varies. ==
As you might remember, I already offered to $100. However I would definitely appreciate and highly respect you if you started something like "GNU adventure engine" project.
== This is just ridiculous. I won't event comment it (*again*). ==
But why? Just tell us where, in your opinion, is a line between small and big money.
== Sure, that would be perfectly fair for you. But shouldn't the engine developer have guarantees too? No, of course not. ==
Why not? You're guaranteed your hundred bucks. It's not enough for you? So how much is enough - that's all I'm asking! But the only thing you've answered so far is, in effect, "anything isn't enough - I want to make as much as possible." Am I wrong? If so, tell us the final figure.
== He just wrote a piece of crappy buggy software, it probably took him no more than two weekends to hack it together ==
I never put it THAT way.
== and now he wants to take our hard earned money. ==
Well, don't you?
== While we are using his product only because we don't have enough money to purchase a commercial grade engine. ==
Sounds defamatory but isn't it true?
== So he can kiss our asses... ==
Of course, you'd prefer other way around... I, however, would prefer nobody kisses nobody's asses.
== Ok, I don't wanna become fithy rich, but I don't wanna become other people's source of cheap (prefferably free) labour neither! ==
Fair enough. So what IS you definition of "not that cheap" labor? How much money you WANT to make with your engine?
== Call me naive, but I thought everyone would benefit from the engine improvements. Well, obviously I was wrong. Silly me. ==
Well, as I already pointed elsewhere it depends. It's not that there are not good engines around. The problem is they're WAY TOO EXPENSIVE. Could it happen, that at some point your improved engine will become so-o damn good that we'll just not be able to use it - we all got pretty tight budgets, you know...
== Great, there's nothing easier! Just make your game freeware and we won't have to deal with the finacial crap at all! Why don't you? ==
I think, I already explained that. Because adventure games are usually rather big (measured in gigs) so downloading them - not an option. Would you consider a "freeware" game that is sold in stores but that specifically states it can be legally copied for free? But even that might be impossible: there is indeed one such game - developed by the Pentagon - but retailes (and game publishes) might don't like somebody else try the same.
== So, what were you trying to say by this post? That I should stop developing WME because I'll never be able to match Microsoft's... ==
Not at all. Quite opposite - I ask you NOT to became Microsoft.
== And a personal note: I've lived about 12 years of my life in a country driven by a communist government. ==
Well, well, well... Now we went political.
He-ey, ZackDoneo-o... Are you listening? It isn't like Mr. Mnemonic is in your shoes at all. It's not sounding like "survival problem" - rather "greedy capitalist wannabe problem."
== That's how I learned that communism simply doesn't work in the real world... ==
I see you were a pretty smart kid: just 12 years old - and so mature conclusions based on the personal experience. I bet you started your studies at age 4 and by 8 already mastered Marx, Keins, Ain Rand and all other thinkers that came before you.
Care to share with us your thoughts?
BTW, talking about commmunism. I've recently found a nice piece on the subject. It's called "The Economics of Star Trek"
http://www.stardestroyer.net/Empire/Essays/Trek-Marxism.html